Robert Ashby Mod
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Toxicity and I are proud to announce the Robert Ashby English Narrator mod for Populous the Beginning & Anniversary campaign on the Multiverse Launcher V3.2.3 or higher.

If you experience any issues, please message me over at Discord on The Beginning (Dark Link/Nationkid05 - See FAQ for link).

Special Thanks
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Toxicity - Essentially making this mod happen, putting in work behind the scenes, giving me the support and building blocks to finish this.
Jimmyhunter1000 - Testing and quality assurance.
LuckierPrawn - File Indexing, Icon and trailer creation. 
Taity-mini - Providing the audio files.
Sub_Zero - Mod consulting.

gba1990 - Testing & Spanish translation
Gould - French translation
Divinity - Italian translation
MoonlightDeity - Swedish translation
Ralimurr - Dutch translation

FAQ
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Q:Who is Robert Ashby?
A:He was an actor who worked on stage, television (Doctor Who), film and voice overs in video games.

Q:Can I change the VO language?
A:Yes, select your desired language by going to Mod Manager, then the settings on this mod (Cog icon) and changing it to the supported language, then select any supported campaign and the mod will play the corresponding language. 

Q:I found a bug, where can I report it?
A:Join the "TheBeginning" Discord server (https://discord.gg/6zNsp7FDSg) and message in the support tab.

Q:I want to help with translating other languages, where do I contact you and how do I get started?
A:Please contact me on TheBeginning Discord (Dark Link) or contact me at (popre.net/[AsG]Nationkid05)

Q:Why did you make this mod?
A:After Ashby became somewhat of a community icon for The Beginning discord/youtube and learning of his passing I decided to create this as a nod of respect and conservation to Robert Ashby.

Q:What campaigns does this mod work on?
A:Only the Original, Anniversary and Demo. But alert audio works on any campaign.

Q:Why are some alerts/tooltips not triggering?
A:Toxicity and myself decided to have some tooltips only play when opened to minimise interruption during intense moments. 

Q:Why do some text boxes appear in the Tutorial?
A:These text boxes will appear when the audio is qued to play, the demo has several boxes of text/audio in a row and in order to maintain the Tutorials unmodified state the decision was made to que the mp3 for Ashby. As such he will say everything seen in the text boxs once other audio has played. You can read (or not) and delete the text boxes to your will

Q:The Narrator cuts off during the Tutorial
A:The Tutorial is meant to be played at a steady pace and not rushed. Certain triggers cause the narrator to begin talking and it will cut out the previous audio (This is a limitation of the mod)

Q:The Narrator doesn't talk alot in the Demo Campaign
A:There was no recording for the introduction or certain text with the Demo on PS1, as such the text boxes replace any missing audio but it was worth making the mod work for this campaign given the unique audio files.

Q:Does Ashby like Cheese?
A:They say, the only thing the Shaman loved more than cheese.. was cheese with a Shaman.

Updates
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V1.0    - Release

V1.01   - Fixed the swamp voice clip not playing when obtaining the one shot at the stonehead on level 6

V2	- Added an individual volume slider for the narrator within the sound settings.
	  Added unique narration to the Populous Tutorial & Demo.
          Added 2 new audio tracks for level 1 and for level 3.
	  Added 2 more easter egg audio tracks into the game (Now a total of 4 easter eggs).
	  QOL: Adjusted the death and killing of Shaman mp3's to play once per level. 
          Improved low mana charge rate notification occurrence.
          Replaced specific mp3 files with higher bitrate ones.
	  Fixed "missing sound file" crash when charging too many spells and getting low mana.
	  Fixed "Stone Head sound file" on level 1 not playing.

V2.1    - Added Spanish & French narrators from the PlayStation 1 (Thanks to gba1990 & Gould).
	- Added Populous Demo audio - Note that some text boxes appear in the Demo, this is because Bullfrog never recorded any lines.
	- Added an additional two easter egg audio.
	- QOL: Adjusted "Followers cannot get to this point" audio to play once per level.
	- Code optimisation.

V3.0    - Added Italian, Dutch, Japanese, German & Swedish narrators from the PlayStation 1
	- Updated the mod to allow alert audio to play in any campaign (which allows mods enabled) on the multiverse launcher
	- QOL: Code optimisation.
        - Added additional easter egg audio.



	  